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I still remember the first time I fired up Borderlands 3 and faced that character selection screen. There I was, staring at four completely different Vault Hunters, each with their own unique abilities and playstyles. In previous games, I'd often felt that pressure of making the "wrong" choice - you know, picking a character that might struggle in certain situations or just not matching my preferred approach to combat. But something felt different this time around. After spending over 80 hours across multiple playthroughs, I can confidently say this is Borderlands' strongest assortment of Vault Hunters to date.
Let me walk you through my experience. I initially chose FL4K as my main, drawn to their beast master abilities and that awesome skag companion. What surprised me wasn't just how effective FL4K was against regular enemies - which was expected - but how versatile they felt against massive bosses too. Their critical hit bonuses absolutely shredded larger targets, while their pets kept smaller enemies distracted. I remember facing the agonizer 9000, this massive torture-machine hybrid boss, and taking it down in under three minutes thanks to FL4K's precision skills. That's when it clicked - every Vault Hunter in this game feels incredibly useful across all combat scenarios.
What really sealed the deal for me was experimenting with other characters on new save files. I expected to feel underwhelmed after my FL4K playthrough, but instead found myself genuinely impressed with how each character handled different situations. Take Amara, for instance - her phasegrasp ability could literally stop entire groups of enemies in their tracks while dealing area damage. I cleared out an entire bandit camp with just two well-placed phasegrasps, something that would have taken me at least five minutes of careful shooting with other characters in previous games.
The co-op experience is where these characters truly shine though. I played through most of the game with my friend Mark, who mains Moze. While I focused on dealing damage with Zane, Moze's iron bear mech provided both devastating firepower and crucial distraction. There was this one intense firefight in the splinterlands where we were completely surrounded by badasses and annointed enemies. Just when I thought we were done for, Mark dropped iron bear right in the middle of the chaos, drawing enemy fire while I picked them off from relative safety. We survived what should have been certain death, and that's when I realized how beautifully these characters complement each other in cooperative play.
What's remarkable is that no past Vault Hunter felt like a truly bad choice either - I've enjoyed them all across different Borderlands titles. But there's a fundamental difference here. In Borderlands 2, for example, I loved playing as Zer0, but he struggled significantly against large groups of enemies compared to someone like Salvador. The current roster eliminates those weaknesses while amplifying each character's strengths. Each Vault Hunter feels like they have multiple solutions to every combat puzzle the game throws at you.
My personal favorite discovery was how Zane, who I initially wrote off as just another "gadget guy," completely changed my approach to movement-based combat. His ability to deploy two action skills simultaneously created this incredibly fluid playstyle where I was constantly repositioning, using barriers for defense while my drone provided covering fire. I found myself pulling off maneuvers I never thought possible in a Borderlands game - sliding into combat, dropping a barrier, swapping positions with my clone, all while maintaining constant damage output. It felt less like traditional cover shooting and more like an elegant dance of destruction.
The beauty of this system is how it respects your time and preferences. Whether you prefer methodical planning like I do with FL4K, or want to dive headfirst into chaos with Moze's explosive arsenal, every approach feels viable and rewarding. I've completed the game with all four hunters now, totaling around 120 hours of gameplay, and each run felt distinctly different yet equally powerful. That's an achievement few games in this genre can claim.
What makes this particularly impressive is how the developers have managed to balance such diverse abilities without making any character feel overpowered or underwhelming. In my first playthrough, I worried that Amara's elemental damage might trivialize certain encounters, but the game's scaling and enemy variety ensure that every ability has its moment to shine while maintaining challenge. I've noticed that each character has what I call "dominant scenarios" - situations where their particular skillset gives them a clear advantage, but never to the point where other characters feel useless in those same situations.
This thoughtful design extends to the progression systems too. Each Vault Hunter has three distinct skill trees that dramatically alter how they play. My Zane build focused heavily on speed and gadget synergy, while my friend built his Zane around freezing enemies and critical hits. We were playing the same character but with completely different approaches that both felt incredibly effective. The customization depth here is staggering - I've counted at least six viable endgame builds for each character, which translates to roughly two dozen distinct ways to experience the game's content.
Reflecting on my time with Borderlands 3's roster, what stands out isn't just how powerful each Vault Hunter feels, but how they enable different types of power fantasies. Want to feel like an unstoppable force of nature? Amara's your pick. Prefer tactical positioning and outsmarting your enemies? Zane delivers. Enjoy summoning allies to fight alongside you? FL4K excels. Love overwhelming firepower? Moze can't be beat. This diversity ensures that regardless of your preferred playstyle, there's a character that not only accommodates it but enhances it in ways that feel both powerful and uniquely satisfying.
Having played every Borderlands game since the original released back in 2009, I can honestly say this is the most satisfied I've been with character selection and progression. The developers have managed to create a roster where choice doesn't mean compromise, where every selection opens up new possibilities rather than closing others off. It's that rare achievement in game design where every option feels like the right one, and that's what keeps me coming back to try just one more build, one more combination, one more way to experience this wonderfully chaotic world.